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If you know it sucks, don't submit it to the portal. If you know it will be blammed, don't submit it. If it's your first, don't submit it. But if you do, I appreciate the free blam points. :p
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Flash Reviews: 100
Music Reviews: 1
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Latest Flash Reviews
"Disappointing amount of new stuff for a sequel."
It's still a good game, but it's plagued by the same major problems as its predecessors: it has no replay value once you figure the levels out, and it's still pretty easy to miss clicking the 'reset' or 'next level' buttons and accidentally fire another stickman. (This game actually can exasperate that problem because the menu keeps wandering around between levels.) As I said in my reviews for the other games in the Ragdoll Cannon series, it could be greatly improved with a level editor (with a way to share levels), and if the next level button had a hotkey. Since it's a full sequel, there's no excuse for not implementing at least one of these features.
Speaking of new features, this one has almost none to speak of. The main difference is the new graphics set, which isn't much of an improvement in my opinion. At least it has one new feature in the moving obstacles, but it could have been implemented more often. And while it does have 70 levels, the ones I played through (the first 20 or so) were either really easy, far too difficult for that early in the game, or relied on the same tricks over and over.
Don't get me wrong, it's still fun. But overall it's a disappointing, small step forward.
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It's a good concept, but on my computer (3 gig P4), I only got about 2 FPS, even in low quality mode. This makes judging when to jump a lot harder. An option to turn off the filters would fix this problem.
Author's Response:
Huh... sorry, I didn't know that would happen... I'll try and fix that.
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More levels is nice, but this game still lacks replay value. (Once you figure the levels out, the challenge is gone.) I hope Ragdoll Cannon 2 will include a level editor of some kind, as that would dramatically increase the game's staying power. (Even more so if there's a way users can share levels, maybe some kind of encoded block of text that can be put in forums or comments.)
I wouldn't have expected it in this version (gotta leave something to draw people in for the sequel), but you could have at least assigned hotkeys to the mute and reset buttons. Half the time, when I try to click on them, it registers as a launch, and a ragdoll gets blown into oblivion. When you're using a golf scoring system (lower is better), this can be irritating.
Don't get me wrong, it's still a great game. It's just, for lack of a better term, 'disposable'.
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Latest Audio Reviews
1 Review | 0 w/ Responses
Good job on the remake, but you used a bit too much echo and distortion on the lead guitar.
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